Change the 2D Viewport Editor to Object Mode, deselect the Stroke (all Strokes) and repeat the
procedure to Draw a third Stroke. The new Canvas entered in the Outliner Editor will be named
GPencil.001.
Figure 18.28
Third Stroke
Outliner Editor
You may now change the 2D Viewport Editor to Object Mode, select each Stroke in turn and
convert to a Path. Selecting the first Stroke drawn, then the second, followed by the third will see
entries entered in the Outliner Editor.
Note: The names of the entries in the Outliner Editor vary depending on the Type of Stroke Tool
used to draw the Stroke.
Tool Panel
Tool Panel
Figure 18.29
Each of the names is a Datablock associated with the Path generated from the Stroke.
By selecting one of the Datablocks in the Outliner Editor you then go to the Properties Editor,
Object data Properties, Geometry Tab and set values for the Stroke Geometry.
With Geometry applied you select each Stroke in turn in the 2D Viewport Editor (in Object Mode)
and convert each to a Mesh.
Selecting Strokes in turn, you edit the Mesh in Edit Mode.
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